You're a Rogue Trader, one of the most powerful noble positions in the Imperium. As notable directly below, one of the 40k Twists™ the game operates on is that too much of this will actually be seen as strange in-universe. It generally involves protecting your people and doing the moral, if not necessarily best, thing. Video Game Caring Potential: The Benevolentia ideology.The top level, for the Rogue Trader and senior officers, has virtually every luxury you can ask for available at your beck and call. Starship Luxurious: The higher up in a starship (namely, yours) you get, the more luxurious you get.Secret Police: Companion Heinrix van Calox is an Interrogator in the ranks of the Imperial Inquisition - the Imperium of Man's ecclesiastical secret police.Kill It with Fire: Flamers in all shapes and sizes are available to you and your party (and, of course, your enemies).Hereticus is how often you willfully violate Imperium doctrine using the weapons and methods of Chaos, willingness to work with xenos, and other acts. Benevolentia is your willingness to do the moral act - protecting people, comforting orphans, and the like. Imperialis represents your adherence to the ways and methods used by the Imperium praising the God-Emperor, exterminating heretics (and potential heretics, i.e., collateral damage), abhoring xenos, etc. ![]() The trick, of course, is that if everyone in a combat goes down, it's Game Over as the enemies finish you off, so just letting Traumas pile up isn't a wise policy. Accumulating 5 Wounds (or getting reduced to 0 HP) means the character gains a Trauma, a much more specific injury with much greater penalties, that can't be healed until you return to your starship. Wounds can be easily healed quickly once combat is done failing to heal it quickly results in it becoming an Old Wound, which requires a harder Medicae check to heal.
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